The main objective of this tool is to minimized the bottleneck that supposes animation development within the creation of a video game. Therefore, this tool is a bridge between the model software and the final game.
* Import animations from XSI to XNA using a modified XSI runtime pipeline
* Control the character locomotion via Finite State Machines
* Maintain the character locomotion and general animations within game easily before using them in the final version.
* Create a Performance Test. Animate an entire crowd of random characters at the same time.
More specific information and demonstrations can be found on the Finite State Machine page.
Showing posts with label blending. Show all posts
Showing posts with label blending. Show all posts
Monday, April 12, 2010
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