The main objective of this tool is to minimized the bottleneck that supposes animation development within the creation of a video game. Therefore, this tool is a bridge between the model software and the final game.
* Import animations from XSI to XNA using a modified XSI runtime pipeline
* Control the character locomotion via Finite State Machines
* Maintain the character locomotion and general animations within game easily before using them in the final version.
* Create a Performance Test. Animate an entire crowd of random characters at the same time.
More specific information and demonstrations can be found on the Finite State Machine page.